Player 1's Turn
đ Quoridor Rules
- Goal: Reach the opposite outer row before your opponent does.
- Moves: Walk 1 cell horizontally or vertically.
- Jumps: Jump over opponent pawns. If the jump is blocked by a wall, you can jump diagonally.
- Walls: Placing a wall blocks paths. Crucial: You cannot block a player's last remaining path to their goal.